Wednesday, May 29, 2013
Tuesday, May 28, 2013
Mobile Website Code Download For Logo,Business Card,Brochure,Mobile Website
Hello Kids:
Here is the code for a mobile website. You should download the zipped folder from the link below.
Please edit the code(HTML/CSS) to make the site your own.Please be sure to add relevant content from your brochure and business card. Include images of design and web projects. Also incorporate a color scheme into the layout CSS.
The final branding project should include a logo,business card,brochure and mobile webpage which is cohesive in terms of content,design,color scheme and look.
Here is the link to the code:
https://github.com/MichaelvanLaar/Website-Template-Starting-Point
Sports Marketing Poster: Four "P"'s of Sports Marketing Poster
The four p poster projects asks students to create a poster using Photoshop which represents Product,Price,Place and Promotion.
This is an introductory lesson to Photoshop in which students collect images and then organize them in content areas. Students learn how to create shapes and layers,edit text,crop and cut images develop a better understanding of the "Marketing Mix".
This is an introductory lesson to Photoshop in which students collect images and then organize them in content areas. Students learn how to create shapes and layers,edit text,crop and cut images develop a better understanding of the "Marketing Mix".
Sports Marketing: Photoshop Team Timeline
You have been hired by a professional sports franchise to create a large graphic installation of a
timeline of the team for the corporate offices. This timeline will be seen by major investors,potential players,agents,owners and employees. The marketing team would like the following components to be part of the timeline:
Nice colors
Sense of integrity
Passion for the team
Representation of the entire team history
Important dates in sequential order
Exciting/eye catching graphics
Show the teams product(i.e. hustle,drive,winning,leadership,pride etc.)
Show the teams place(arena,city,fans,identity)
Inform the viewer of facts about the team in a cool way but also with integrity.
timeline of the team for the corporate offices. This timeline will be seen by major investors,potential players,agents,owners and employees. The marketing team would like the following components to be part of the timeline:
Nice colors
Sense of integrity
Passion for the team
Representation of the entire team history
Important dates in sequential order
Exciting/eye catching graphics
Show the teams product(i.e. hustle,drive,winning,leadership,pride etc.)
Show the teams place(arena,city,fans,identity)
Inform the viewer of facts about the team in a cool way but also with integrity.
Sports Marketing:Photoshop Ticket Assignment
Photoshop Assignment: Season Ticket
Using Adobe Photoshop your assignment is to design a season/single game ticket for a fictional athletic event or performance. The requirements for the content are:
Dates and Start Time
Teams and Competitor if necessary
Price(admission price)
Logo
Graphics
Type Of Seating and Location(section,row/,seat
Admission Type(General/Adult/Child or other)
Preferred Gate Entrance
Policies or procedures?
Barcode
Ads or Sponsorships
Seating Chart?
Consider shape and
sizes.(Why are tickets the size they generally are?)
Technical Requirements(Photoshop)
Using Adobe Photoshop your assignment is to design a season/single game ticket for a fictional athletic event or performance. The requirements for the content are:
Dates and Start Time
Teams and Competitor if necessary
Price(admission price)
Logo
Graphics
Type Of Seating and Location(section,row/,seat
Admission Type(General/Adult/Child or other)
Preferred Gate Entrance
Policies or procedures?
Barcode
Ads or Sponsorships
Seating Chart?
Consider shape and
sizes.(Why are tickets the size they generally are?)
Technical Requirements(Photoshop)
Thursday, May 23, 2013
Android 1: Lesson 2
Lesson 2: Starting a New Project and Understanding XML Layout
INTRODUCTION
In this lesson you will be introduced to the folder structure of the IDE and the difference between Relative and LinearLayout. And understand how to view and change the text in XML layouts.
LESSON OBJECTIVES
By the end of this lesson, you will be able to:
1.Understanding folder structure of Eclipse
2. Understand Relative vs Linear Layout
3. Understanding TextView and Text of the Buttons
LEARNING SEQUENCE
Required
|
Read the following:
Introduction To Development Environment
· Eclipse
· Android
· Considerations for beginning programming.
|
Resources
|
View the following:
1. Eclipse
2. Android Development
|
Assignments
|
|
Tuesday, May 21, 2013
Hoop Dreams Movie Review
In a 8 paragraph response with 4-6 sentences in length. Complete your own review of the movie Hoop Dreams.
Discuss the following in your essay:
1.How do the filmmakers compare Arthur and Willians stories throoaughout the film?
2.Compare the strengths,weaknesses and values of the Agees vs. the Gates
3.Discuss your own response to these people:Coach Pingatore,Coach Bedford,Curtis Gates.
4.List and discuss three key visual images from the film (key shots, images you remember,important moments,visual metaphors)
Discuss the following in your essay:
1.How do the filmmakers compare Arthur and Willians stories throoaughout the film?
2.Compare the strengths,weaknesses and values of the Agees vs. the Gates
3.Discuss your own response to these people:Coach Pingatore,Coach Bedford,Curtis Gates.
4.List and discuss three key visual images from the film (key shots, images you remember,important moments,visual metaphors)
Saturday, May 18, 2013
Open Culture Webpage:Free Online Learning Materials
I received this through Stumbleupon. A website filled with free entertainment,educational ressources. This particular post relates to the 500 free movies available online.
http://www.stumbleupon.com/su/1rcbZP
http://www.stumbleupon.com/su/1rcbZP
Worlds Best Web Banner Lesson:Smart Goals
Worlds Best Web Banner is an assignment I have decided to give my web design students to be sure they have a well rounded understanding of how to use Photoshop. The lesson is organized around building their skills up from a basic knowledge to a more advanced knowledge using video instruction. It is my belief that if students tune into the new skills added in each new video their overall fluency and skills with the software will improve.
Tuesday, May 14, 2013
Mobile Interactive Design Course Syllabus
Please provide a complete syllabus. All elements of the syllabus are required unless noted as “if applicable.”
Course Title:Mobile & Interactive Design
|
Course Number (If applicable):
|
COURSE DESCRIPTION:
An introduction to the design concepts related to human interaction on mobile devices.
| |
PREREQUISITES:
| |
REQUIRED MATERIALS:
| |
ADDITIONAL RESOURCES (if applicable):
| |
LEARNING OUTCOMES/COMPETENCIES:
|
COURSE ASSESSMENT:
Grading Scale
|
COURSE SCHEDULE:
Note: This partial example shows a course that combines lecture and lab components.
Module/
Lesson
|
Module/Lesson Title & description (if applicable)
|
Learning Outcomes
|
Assignment (w/category & point value)
|
1. 1
|
Intro to Context/Content/User
|
Students will understand the role context,content,user influences the design of a mobile application.
| Lecture and completion of click stream design diagram. |
|
Students will have a introductory level of programmatic thinking.
How does Programmatic thinking influence layout design?
| Evaluation of Programming terms and language.
Students will produce layout design with click stream analyis and will also evaluate and choose platform and programming language for the design.
| |
3.
|
Design elements
Concepts
|
Students will be provided overview of the elements of art/design as it related to mobile interactive design.
| Design for mobile:color schemes,page layouts,button shapes and sizes,graphics and resolutions, |
4.
|
|
Students will understand how to design buttons for specific interaction goals.
| integrate with design unit |
5.
|
Intro to Mob Dev tools
|
An introduction to the current tools for mobile development.
| intro to platforms and how the platforms work with app types |
6.
|
Click stream layout project
| Students will create a click stream layout analysis project which will develop thier abilities to layout and design a mobile application idea. | click stream analysis for business and design use
create a web usage report
|
7.
|
|
Students
| monetization and mobile markets |
8.
|
| marketplaces itunes/play markets |
| |||
| Student Market analyis of mobile market |
Business Lesson
| |||
Critique
|
Students conduct critique...
| ||
Presentation
|
Students present refined final project.
| ||
Android I:Syllabus Template
Please
provide a complete syllabus. All elements of the syllabus are required unless
noted as “if applicable.”
Course Title: Android I
|
Course Number (If applicable):
|
COURSE DESCRIPTION:
|
|
PREREQUISITES: Inro to programming.
|
|
REQUIRED MATERIALS:
|
|
ADDITIONAL RESOURCES (if applicable):
|
|
LEARNING OUTCOMES/COMPETENCIES:
3. XML
Layout and Coding
|
COURSE ASSESSMENT:
Grading Scale
|
COURSE SCHEDULE:
Note: This
partial example shows a course that combines lecture and lab components.
Module/
Lesson
|
Module/Lesson Title &
description (if
applicable)
|
Learning Outcomes
|
Assignment
(w/category & point value)
|
1.
|
Download and Install Android SDK
from website
|
Students will download and install Android Development Tools and
Android SDK and Eclipse IDE to
|
Video Lab
|
2.
|
Emulator set up Starting first
project
|
Students will set up the Android
Emulator within the Eclipse and send a test to view either on a device or in
the emulator.
|
Video Lab
|
3.
|
Overview of folders and adding folders
|
Students will have an understanding of the IDE interface and be able
to designate between folder areas. Students will be able to designate the
various folders and what they contain.
|
Video Lab
|
4.
|
Intro to
layouts in XML and creating a button
|
Student will understand the layout in XML and will create a button.
Students will know how to adjust layouts to a variety of views.
|
Video Lab
|
5.
|
Adding an
ID setting up variables and referencing XML IDs
|
Students will add an ID designation to set up variables and reference
the
XML ID’s.
|
Video Lab
|
6.
|
Set up a
button with OnClickListener
|
Students will learn how to set up
the button using the OnClickListener.
|
Video Lab
|
7.
|
setText
method for button
|
Students will learn how to integrate the setText method for their
button.
|
Video Lab
|
8.
|
Adding
resources and setting background
|
Students will be shown how to add resources to folders and set the
viewable background.
|
Video Lab
|
9.
|
Setting up an activity
and using SetContentView
|
Students will learn the basics of setting up an activity and
understand the SetContentView.
|
Video Lab
|
10.
|
Android Manifest
|
Students will be able to identify
the Android Manifest and define its components and purpose.
|
Video Lab
|
11.
|
Framework
of a thread
|
Students will be able to define the frameword of a programming thread.
|
Video Lab
|
12.
|
Start a
new Activity from Intent
|
Students will be able to add a new activity from an intent.
|
Video Lab
|
13.
|
Activity
life cycle
|
Students will understand the activity life cycle and describe its
importance.
|
Video Lab
|
14.
|
Add music
|
Students will add a music file to
the resources folder.
|
|
15.
|
Create
List Menu from the List Activity class
|
Students will create menu using list menu and the List Activity class.
|
|
16.
|
ArrayAdapter
|
17.
|
Starting
Activity with a Class Object, finish ListActivity
|
||
18.
|
XML,
EditText
|
Students will edit their XML layout and add the EditText to their
application.
|
|
19.
|
WeightSum
and Layout Weight
|
||
20.
|
Toggle Button, XML
padding
|
Students will learn how to create toggle button add padding to XML
layout.
|
|
21.
|
Setting Toggle to On,
if Toggle is checked
|
||
22.
|
Comparing Strings
|
||
23.
|
Set Gravity within
Java
|
Subscribe to:
Posts (Atom)