Overview
A curriculum enabling
students to design, develop an then test mobile applications on mobile devices
addresses several cross cutting trends affecting the learning of technology curriculum(Becta,2008).
The current trend of mobile devices being used in and out of the classroom to
communicate, collaborate and personalize learning opportunities makes teaching
and training students to understand the design and technologies involved in how
these tools work imperative.
Mobile Application Development can be done in a variety of
formats and with variety of tools. This project focuses on the team development
of mobile application design, development and testing using the Flash platform.
Enabling students to develop their own personalized Web 2.0 tools enables
collaboration and information sharing in new ways which push the
personalization of education tools to new levels.
Jobs related to
mobile design and development are expected to grow anticipating needs using
multiple development tools. The testing and debugging industry of mobile
applications is also an anticipated growth area. According to one Business
Week article “The demand for programmers who can write for mobile
platforms, such as Apple's iPhone, Google's Android, and Research In Motion's
BlackBerry, has stoked competition among recruiters, driven up salaries, and
led employers to consider getting new talent through acquisitions”(MacMillan,2010). This growth is expected to continue as more companies
more to employing mobile strategies.
Many companies are
now including mobile strategies into their marketing plans. To satisfy the need
for this type of developer there are the need for skilled developers and designers
who are familiar with the mobile applciation process. Students who are introduced and begin
learning core skills with mobile design and development are at a distinct
advantage entering the job market with critical skills and knowledge of the
process of designing mobile applications and the possible development tools.
Focus
This course will provide an overview of the mobile
application landscape in terms of devices, development, operating systems and
changing levels of personalization in terms of the technologies available and
perspectives on organizing content on this medium.
Content development for mobile applications and the
influence interface design has on the user experience will be a focus. Students
will acquire technology skills to develop their own applications in the Flash
Authoring software and will test and debug these applications on Android
Devices.
Student application of Adobe Photoshop and Flash Authoring
Software will enable them to gain first hand experience creating the necessary
graphics,.apk files and problem solving skills that relates directly to the
real world experiences of authentic mobile development.
As part of the cumulative project students will investigate
and explore the process of uploading their development projects to a real world
marketplace(Google Play), and evaluate the requirements and eccommerce
benefits.
Students will work in collaborative teams to learn and apply
the technologies, synthesize design strategies and present a final cumulative
project at the end of the course. Each section of this course will represent a
key component to the process of developing an application and will need to be
repeated collaboratively for the final project.
The team approaches to the projects and the ability of
groups to address each project efficiently and with a conscientious approach
towards design and development will improve the ability of the group to answer
an authentic based question which will drive all aspects of the project.
Addressing 21st century employability skills such as “real world
scenarios, team work, cumulative projects and the sharing of design and
technology skills are critical for success.
Problem/Project
Based on an
instructor driven authentic problem, students will work in small groups
replicating a design/development studio.Students will be asked to develop
projects which address an authentic need for a mobile application. Through the
process of concept development, creation and development of the application,
testing and debugging the applications, students will be applying collaborative
skills to synthesize ideas and technical skills to create the “app” and
conclude with a group presentation of their final application design.
Learning
Challenges
Students will
need to address a wide range of challenges to complete their projects.
Concept
Development
Student fluency
using technology tools
Addressing the
authentic questions for “real world” scenarios
Maintaining a
strong collaborative, team approach to problem solve and resolve critical
issues related to technology.
Knowledge/Skills/Attitudes
Knowledge:
Information technology
disciplines
Computer & Tablet Hardware
Phones & Tablets
Desktop Computers
Software
Adobe Flash
Mobile Operating Systems with
an emphasis on OS
Application with an emphasis on
design.
Internet, Web research and web based
collaboration tools
Digital Media
Business/Marketing Trends
Social Media
Web Based Advertising
Skills:
Technology Skills
Understanding Basic Code Structures
Designing graphics
Application of Design concepts to
software technology
Managing different file types and
Software knowledge
Application of API technologies
Interacting with multiple computer
based interfaces (desktop computers, mobile devices)
Communications
Communicate in professional manner
(e-mail, voice mail, in person)
Listen empathetically
Document process
Report for feedback
Make professional presentation
Critical thinking
Troubleshooting (problem solve)
Synthesize findings (draw conclusions
supported by evidence)
Problem Solving
Collaboration
Merging expertise (distributed
knowledge)
Work together as a team
Give/receive feedback
Prioritize tasks
Compare and evaluate possible
solutions
Project Management
Attitudes (habits of
mind):
Value teamwork
Accountability to team and client
Tenacity/Persistence
Curiosity and open-mindedness
Challenge assumptions
Intended Outcomes
Research Mobile Application trends;
document and report findings
Research career possibilities
(Graphic Designer, Programmer, Information Architect, Software Developer)
Troubleshoot Mobile Application on
Device (problem analysis)
Use of Flash Software (Actionscript
3.0) to Create Mobile Application
Design Mobile Application Information
Architecture
Analyze Mobile Application
Development Environment
Task management/project
management/problem solving
Present proposed solution to
Authentic Scenario
Formative rubrics
Employability Skills
Teamwork
Technical Components
Summative rubric
“Developing Mobile Applications in Flash” includes team-based
problem/project projects which address IT skills and implement employability
skills.
Project 1: Information
Architecture & Content Design
Employability Skills:
Team member roles and tasks; plan, analyze, design and develop methods for
organizing content and developing architecture for the anticipated navigation
of the consumer through the content of the mobile application.
IT Skills: Problem-solve
Project
Skills: Create a complete paper prototype which includes ideas for
graphics, color scheme, text, potential click streams and organization of
content considering the user.
Project 2: Flash App Layout
Design Activity
Employability Skills:
Team member roles and tasks; plan, analyze, design and develop a four page
mobile application using Flash software.
IT Skills: Problem-solve
Flash Skills: Create
multiple pages, graphics, text and Actionscript code to preview a mobile
application.
Project 3: Learning About API
Technology
Employability Skills:
Team member roles and tasks; identify and implement API technologies that can
add usability to the mobile application design.
IT Skills: Integrate
API’s using Actionscript and Flash software into design.
Project Skills: Create a
document that clearly and concisely records the team’s performance. The
document should be free of spelling and grammar errors.
Project 4: Creating the
Certificate & Exporting the APK file
Employability Skills:
Team member roles and tasks; export application to device and test application
for proper functions of application and device use.
IT Skills: Properly
create self signed certificate and export APK file for addition to Android
device.
Project Skills: Exporting the
APK file properly will enable the students to view the application on the Android
device.
Project 5: Creating an Authentic
Mobile Application
Employability Skills:
Team member roles and tasks; plan, analyze, design and develop a mobile
application from concept to finished application based on an authentic scenario
provided by the instructor.
IT Skills: Problem-solve
Project Skills: Concept
development, information architecture development, development of app in Flash
software and presenting the final app on an Android device.
Project 6: Presentation of final
application
Employability Skills:
Team member roles and tasks; present final application and describe details of
the process of concept development and technology development. The presentation
should also include how the application addresses the authentic scenario and
considers the consumer in the design process.
IT Skills:
Project Skills:
Professional organization and presentation of mobile application content. Well
planned and sequenced to explain their design and development experience.
PROJECT 1 GOAL
The goal of this project is to
develop students understanding the proper layout of information in a mobile
application and also the anticipated user experience of the consumer of a
mobile app.
- Complete
Venn Diagramming for Content,
Context and Users
- Complete
Information Architecture paper prototype for mobile application idea
(should contain layout for at least 5 pages).
- Introduction
to Flash Mobile Templates
- Self Assessment for Mobile
Environment & Design Knowledge
PROJECT 1 DESCRIPTION
Project Description: In this project we
will investigate the components of a mobile architecture and prepare a mobile
architecture design.
Final Project Outcome: The final project
for this will be a completed wireframe representing an idea for a mobile
application and a series of drawings representing the home page with navigation
and 3-4 other pages. The outcome should reflect the “authentic scenario”
described below.
Anticipated Length of
Project: Three 45 minute
sessions
Authentic Scenario: Student idea
development and concepts will be driven by an authentic project which
represents a need in the “real world”. In the case of this project students are
asked to develop a learning application for children aged 3-7. Students should
consider the user needs,context and content in the completion of the project.
The Project Components
Venn Diagram Brainstorm
This activity begins with the discussion of the
variety of mobile content and the needs and wants of consumers when they use
mobile applications. Students will be asked to develop a simple idea for an
application based on a children’s game or …….
Students will then develop a list of items under ach heading content,
context and users. (see activity sheet)
Paper Prototyping
After completing the brainstorming activity the ideas
will be synthesized into a paper prototype which will take into account the
screen size in pixels, color scheme, click streams, graphics, text styles and
organization of pages and content in application. It must also address the
anticipated user and their wants.
Considerations in This
Project:
Screen Sizes and resolutions
Consider user interaction with content.
Click streams and how they relate to content
Paper prototyping-wire framing
Device differences
Screen Sizes and resolutions
Consider user interaction with content.
Click streams and how they relate to content
Paper prototyping-wire framing
Device differences
Coverage Area Terms:
Mobile Strategies, Mobile
Design,Needs-Goals-Context,Application Types, Application Contexts, Mobile
Information Architecture, Elements of Mobile Design(color, look& feel,
graphics, type, message).
Design Components of This
Lesson:
Creating a paper prototype with proper screen considerations, device, wireframing and content.
Technical Components: Flash Software
Introduction to Flash Template Size
Group Components:
Group Research
Discussion
Collaboration with content
Creating a paper prototype with proper screen considerations, device, wireframing and content.
Technical Components: Flash Software
Introduction to Flash Template Size
Group Components:
Group Research
Discussion
Collaboration with content
Project 1: Aligned Learner
Outcomes
Student Outcomes
|
Performance Indicators
|
Employability Skills? Or 21st
Century Outcome
|
Integrated Activity &
Assessment
|
Create a complete paper
prototype which includes ideas for graphics, color scheme, text, potential
click streams and organization of content considering the user interaction
with a mobile application.
|
1. Organized lists of content
and information contained in the application (wireframe).
2. Color scheme appropriate for
design.
3.Drawings depicting
Potential graphics and text
layout.
4. Consideration of user in
button sizes and interaction on device of visual elements.
5. Organized structure of
information architecture mapping every possible navigation through
application design.
6. Description of notable click
streams for consideration of end user obtaining data.
|
Teamwork
Collaboration
Identifying consumer needs
Marketing
Design/Layout skills
Problem solving
|
|
Assessment: Rubric
|
Project 2: Flash App Layout
Design Activity
________________________________________________________________________
PROJECT 2:GOALS
The goal of this project is to
have a fully functional 4-5 page application which can be tested within the
program. The application should also contain the components of the information
architecture and paper prototype from the previous project.
- Integrate information architecture and design into
layout into flash software
- Have pages link by buttons back and forth
- Insert images and text
- Test your application as a movie and view for
problems(debugging)
- Develop basic understanding of Flash Interface
& Tools
________________________________________________________________________
Project Description: Using a video tutorial to assist us will walk through laying out a mobile application in the Flash software. This tutorial will allow students to learn the interface of Adobe Flash and begin the layout of their first project.
Project Outcome:
For this app you and your partner will create a basic application which has a minimum of 5 pages. Each page should have a button which directs it back to the home page and/or the next page.
Project Description: Using a video tutorial to assist us will walk through laying out a mobile application in the Flash software. This tutorial will allow students to learn the interface of Adobe Flash and begin the layout of their first project.
Project Outcome:
For this app you and your partner will create a basic application which has a minimum of 5 pages. Each page should have a button which directs it back to the home page and/or the next page.
Anticipated Length of
Project: Two 45 minute
sessions
Considerations in This
Project:
Integrating Layout into
software
Flash software skills
Collaborative Technology
Learning
Problem solving Layout issues
Coverage Area Terms:
Coverage Area Terms:
Flash
CS5.5,Layers,Timeline,Libraries,Buttons,Actions,Actionscript
3.0,Stage,toolbar,pages,keyframes,jpeg,png,Android template,text.
Design Components of This
Lesson:
Creating Pages-These will be the separate areas to add content and navigate between.
Adding Graphics-These will be images or pictures made with Photoshop which can be added to the application.
Making Button-This is an action we can add to a graphic to send the user to another place on the timeline or web link. Buttons can be made in the Photoshop software as well.
Integrating an Information Architecture-This is the organization of content intended in the design of the application.
Creating Pages-These will be the separate areas to add content and navigate between.
Adding Graphics-These will be images or pictures made with Photoshop which can be added to the application.
Making Button-This is an action we can add to a graphic to send the user to another place on the timeline or web link. Buttons can be made in the Photoshop software as well.
Integrating an Information Architecture-This is the organization of content intended in the design of the application.
Technical Components: Flash
Software
Creating & Managing Layers
Making Buttons
Text Tools
Inserting Key frames
Stage sizing and Placement of Elements
Group Components
Teamwork:
Organization of content as a small group
Idea development deciding on a topic and adding graphics, creating layout and executing projects.
Creating & Managing Layers
Making Buttons
Text Tools
Inserting Key frames
Stage sizing and Placement of Elements
Group Components
Teamwork:
Organization of content as a small group
Idea development deciding on a topic and adding graphics, creating layout and executing projects.
Assessment Rubric/Self Assessment
Project 2: Aligned Learner
Outcomes
Student Outcomes
|
Performance Indicators
|
Employability Skills? Or 21st
Century Outcome
|
Integrated Activity
&Assessment
|
Create a complete 4-5 page
mobile application which can be tested in the Flash interface.
|
1. Application of information
architecture and design (color scheme, graphics, text) into Flash software.
2.Technical components of Flash
software properly
used(pages,buttons,keyframes,graphics,text,testing,layers,libraries,stage
orientation and sizing, templates.
3. Use of original graphics in
layout and design created in Photoshop or other graphics program.
4. Consideration of user in
button sizes and interaction on device of visual elements.
5. Layout neatly organized and
comparable to paper prototype.
6. Video tests as expected and
moves properly from page to page.
|
Teamwork
Collaboration
Technology task completion
Design/Layout skills
Problem solving
Project Management
|
1. Step by step tutorial
outlining all technical components of Flash application.
2. Students apply own project
idea to design.
|
Assessment: Rubric
|
Project 3: Learning About API
Technology
________________________________________________________________________
PROJECT 3:GOALS
The goals for this project are
to introduce students to API technologies and have them integrate some examples
into their own projects.
●
Complete overview of API’s
●
Conduct research on current available API
technology
●
Complete Accelerometer tutorial
●
Complete Google Map Tutorial
●
Complete Video Tutorial
●
Integrate API into current Application idea
______________________________________________________________________
Project Description: In
this project students will be given an overview of API technology and what it
can do. Students will also be asked to do their own web based research on API’s
and contribute to class discussion. Understanding what API technology can do
can have a huge amount of interactivity and power of tools to your app.
Students will conduct web based
research in small groups and report out to the rest of the class. The web based
research should be based on finding what are some new current API’s and
identifying the context of the users and technology connected to these
API’s(mobile phones, web based, tablets, apps).
Central Question: How can API technology change our interactivity with mobile devices?
Central Question: How can API technology change our interactivity with mobile devices?
Assignment 1: Web Research
response sheet on API technology.
Assignment 2: Students will
be introduced to the accelerometer template in Flash.
Assignment 3: Students will
be shown the example of adding a Google map link to an application.
Project Outcome: At the
conclusion of this project students will have a more broad understanding of how
API technologies can be integrated into their mobile applications. Students
will also have an understanding of the constantly changing environments of
technologies as they relate to adding usability to mobile devices.
Students should have completed the
two video based assignments which include analyzing and changing the code in
the accelerometer template and the Google Maps tutorial. Students should also have conducted web
research on API technology and reported back to the class.
Anticipated Length of
Project: Two 45 minute
sessions
Considerations in This
Project:
Mobile Device Interaction
User Technologies
Operating System Differences(OS
,Android, Windows)
Coverage Area Terms:
API’s
Video
Audio
Accelerometer
GPS
Maps
Design Components of This
Lesson:
Choice of graphics for
accelerometer tutorial
Page layout for Google map
Choice of video
Technical Components:
Technical Components:
Code knowledge for Accelerometer
Code knowledge for Google Map
Integrate video into application
page(adding files to database/linking video)
Group Components
Teamwork in developing fluency with technology application.
Teamwork in developing fluency with technology application.
Communication on critical technical
components of tutorials
Project 3: Learner Aligned
Outcomes
Assessment Rubric/Self
Assessment
Student Outcomes
|
Performance Indicators
|
Employability Skills? Or 21st
Century Outcome
|
Integrated Activity &
Assessment
|
Students will have abroad
understanding of the API technologies and how and they can add usability and
function ability to mobile applications. Students will research the
environment of these technologies and report back to the class.
Students will then be led
through 2 separate tutorials which will introduce them to applying API’s in
Flash to applications.
Assignment 1: Students will
be introduced to the accelerometer template in Flash.
Assignment 2: Students will
be shown the example of adding a Google map link to an application.
|
1. Student research and report a
current web based article on mobile API technology. Student should read and
report most relevant information about the technologies for class
discussions.
2. Students will have a
completed Flash file from the accelerometer template which represents their
own image and objects.
4. Students will have a final
flash file which incorporates a Google maps link.
|
Teamwork
Collaboration
Software application skills
Problem solving
Identification of Technologies
|
|
Assessment: Rubric
|
Project 4: Creating the
Certificate & Exporting the .APK file
________________________________________________________________________
PROJECT 4: GOALS
The goals for project 4 are to
prepare a Flash file for export to an Android device and be able to check the
application for errors. The icon which shows on a homepage is also created and
added to the file.
●
Learn the steps to create a self signed
certificate
●
Learn how to export the .APK
●
Add file to the Android device file system.
●
Test and debug application on device
●
Install Adobe Air Software
●
Create 48pxX48px icon for app project and add
to project
●
Understand how to add additional files to
package of project
________________________________________________________________________
Project Description: This
project will allow students to walk through the process of creating a file
certificate then exporting the .APK file and adding this file to a device for
testing. The goals of this project are to experiment with the process of
debugging an application by viewing it on a device. In this project the basics
of creating an icon for the application and the basics of adding an app to the
market.
Project Outcome: Small groups have successfully exported an .APK and created an icon which has been uploaded with the file.
Students are also aware of the App market.
Project Outcome: Small groups have successfully exported an .APK and created an icon which has been uploaded with the file.
Students are also aware of the App market.
Anticipated Length of
Project: Two 45 minute
sessions
Considerations:
Creating A Certificate
Creating the Icon(Icon Design)
Device file systems
Debugging issues
Exporting the .APK file
Coverage Terms:
Self signed Certificate
APK
File Managers
Design Components of This
Lesson:
Creating the Icon Graphic
Resizing Images
Resizing Images
Technical Components: Flash
Software
Creating the Certificate
Exporting the APK
Adding the application to the Device
Group Components
Teamwork
Creating the Certificate
Exporting the APK
Adding the application to the Device
Group Components
Teamwork
Communication
Collaboration with sharing the
processes involved with creating certificate and exporting files.
Assessment Rubric/Self
Assessment
Project 4: Aligned Learner
Outcomes
Student Outcomes
|
Performance Indicators
|
Employability Skills? Or 21st
Century Outcome
|
Integrated Activity &
Assessment
|
Students will create a self
signed certificate and export their application as an .APK file.
They will then add their
application to an Android device and test and debug their application.
|
1. Exported .APK file.
2. Application fully functional
on Android device.
|
Teamwork
Collaboration
Software application skills
Problem solving
Identification of Technologies
Testing & Debugging issues
Graphic Design/Marketing Skills.
|
|
Assessment: Rubric
|
Project 5: Creating an
Authentic Mobile Application
________________________________________________________________________
PROJECT 5:GOALS
The goal for Project 5 is to have
students create a mobile application collaboratively based on an authentic
scenario. Students should need to use all of the projects leading up to this
one in order to be successful.
●
Students groups synthesize and create paper
prototype
●
Collaborate on the integration of Flash
software to create application design and layout
●
Export application to Android device
●
Address authentic scenario proposed by
instructor
________________________________________________________________________
Project Description: This
project will allow students to develop their own idea for a mobile application
based on an authentic question. The students will need to revisit each project
and master the skills entailed in order to create a cumulative group project.
The challenge to students will be to collaborate and share skills, ideas as
well as address the authentic scenario provided by the instructor.
Project Outcome: Small
groups should have successfully collaborated and developed several artifacts
from their development. An information
architecture, final app on device, development notes, anticipated user
experience, icon, graphics, applied technology in the application.
Groups should be able to describe
their approach, challenges, collaborative experience and how well they address
in a statement how they addressed the needs of the authentic scenario.
Anticipated Length of
Project: Eight to ten 45
minute sessions.
Considerations:
Project Based Approaches
Project Management
Authentic Tasks
Mobile Design Process
21st Century Skills
Coverage Area Terms
Testing and Debugging
Information Architecture
Layout
Design Components of This
Lesson:
Information architecture based
on anticipated user interaction
Icon for application
Graphics
Buttons
Color scheme (color scheme
designer 3)
Technical Components:
Flash file containing all pages
and technologies in application
Exported .APK file
Application installed on mobile
device for presentation
Group Components
Teamwork
Group Components
Teamwork
Collaboration
Presentation skills
Assessment Rubric/Self
Assessment
Project 5: Aligned Learner
Outcomes
Student Outcomes
|
Performance Indicators
|
Employability Skills? Or 21st
Century Outcome
|
Integrated Activity &
Assessment
|
Students will create a fully
functioning mobile application which addresses the
Authentic question posed by the
teacher. Students will apply their knowledge of mobile design, interface
design and information architecture to create app which serves its consumer.
Students will present the cumulative project to their classmates and describe
their creative and development process. Connections to authentic needs should
be made in the presentation.
|
1. Completed 4-5 page mobile
application which addresses authentic question.
2. Application fully functional
on Android device.
3. Application includes icon and
works smoothly and effectively on device.
4.Group presentation contains
components of the groups design and development process and addresses
authentic questions needs. Presentation is professional in quality.
|
Teamwork
Collaboration
Software application skills
Problem solving
Identification of Technologies
Testing & Debugging issues
Graphic Design/Marketing Skills.
|
1.Group project work and
journaling addressing the mobile design and information architecture.
2.Application of API
technologies. Desire to add heightened levels of interactivity with
technology.
3.Project management with group
and ability to delegate tasks necessary to complete project.
4. Application exported to
device and debugged for errors and bugs.
5. Final professional
presentation of all group members describing design process and development.
Includes descriptions of how the design addresses the authentic question.
|
Assessment: Rubric
|
Project 6: Professional Group Project & Presentation
________________________________________________________________________
PROJECT 6:GOALS
The goal of this project is to present in aprofessional manner the
application which has been developed and also present to a group the components
of the mobile design as well as the process of development.
1.Complete process of exporting .APK file and creation of icon for the
application.
2.Develop keywords and product description for the application to be
marketed with.
3.Create promotional graphics and visual
presentation outlining the marketing strategy for the
application(includes content,context and user needs).
4.Present a cumulative project which walks through the process of
concept development and design,development strategies and issues and addresses
the real world application of the app.
_____________________________________________________________________
Project Description: Using a video
tutorial to assist us will walk through laying out a mobile application in the
Flash software. This tutorial will allow students to learn the interface of
Adobe Flash and begin the layout of their first project.
Project Outcome:
For this app you and your partner will create a basic application which
has a minimum of 5 pages. Each page should have a button which directs it back
to the home page and/or the next page.
Anticipated Length of
Project:
Considerations in This Project:
Integrating Layout into software
Flash software skills
Collaborative Technology Learning
Problem solving Layout issues
Coverage Area Terms:
Flash CS5.5,Layers,Timeline,Libraries,Buttons,Actions,Actionscript
3.0,Stage,toolbar,pages,keyframes,jpeg,png,Android template,text.
Design Components of This Lesson:
Creating Pages-These
will be the separate areas to add content and navigate between.
Adding Graphics-These
will be images or pictures made with Photoshop which can be added to the
application.
Making Button-This
is an action we can add to a graphic to send the user to another place on the
timeline or web link. Buttons can be made in the Photoshop software as well.
Integrating an Information Architecture-This is the organization of content
intended in the design of the application.
Technical Components:
Use of professional
presentation software
displaying on
Tablet Devices
Group Components
Teamwork:
Organization of content as a small group
Clear and Professional presentation using software and
Professional presentation
Assessment Rubric/Self Assessment
Project 6: Aligned Learner Outcomes
Student
Outcomes
|
Performance Indicators
|
Employability Skills? Or 21st Century
Outcome
|
Integrated Activity &Assessment
|
Professional
Presentation using presentation
software and tablet technology
|
Professional technology infused
presentation.
|
Teamwork
Collaboration
Technology task completion
Design/Layout skills
Problem solving
Project Management
|
1. Step by step tutorial outlining all
technical components of Flash application.
2. Students apply own project idea to
design.
|
Group
Involvement
All students show an understanding of
all core material.
Marketing Strategy
Students present strategies for the
marketing of their app to a target market.
Presentation includes discussing the
process of design and development
Students are dressed professionally and
present with proper vocabularly.
|
All
member participation and involvement.
Clear strategies for marketing
application in presentation.
|
Use
of modern technology tools and descriptions throughout project presentation.
Collaborative Approach apparent in final project and presentation.
|
Assessment: Rubric
|
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